I taught a game design elective at Uptake’s internal company university.
Overview

I taught a "Game Making in Unity" elective for Uptake's internal company university. The one day class was a crash course introduction to working in 3D with a popular, cross-platform game engine called Unity. The class was beginner-friendly and assumed no prior experience. By the end of the elective, participants built their own first-person exploration games.

Topics covered: 3D objects, materials, lights, physics, using C# to detect interactions, spatial audio, post-processing and particles.

Outline

Outline of material:

  • Survey of exploration & wandering games
  • Introduction to Unity and 3D concepts
  • Lab: assembling a first-person scene
  • Lab: building a physics-based platformer
  • Lab: building an explorable world
  • Building & sharing a cross-platform application