- 2014 |
- SAIC |
- Collaboration |
- Tags: Teaching
While all the games were digital, the process for making them was a hybrid of both non-digital (“offline”) and digital (“online”) techniques, including: sketching, storyboarding, writing, diagramming, simulating, scanning, digital drawing and programming.
Because presenting work and receiving feedback is integral to any artistic practice, students regularly presented their work — both finished versions and works-in-progress — to the rest of the class. On the last day, we held an exhibition for family and friends which showcased both the process and final works.